Skip to content

Fit Kitchen: The Typhoon

Editor’s Note: This is the first article by corp member Amy Austrene. He’s a good guy and wants to get into writing theorycrafting articles and more. The quality shouldn’t drop and he knows his stuff with fits. Enjoy!

The fits described in this article were created before the resistance nerf in April 2020. Post-patch revised fits will be marked with a ++ at the start of each fitting name although screenshots will not always be updated.

Now, while I personally felt that the Typhoon was in a fairly nice spot as a cheap battleship, the Rapid Fire patch saw it get even better. CCP have made a nice few changes to several Minmatar ships and that includes an application bonus to everybody’s favourite bucket of rust, the Typhoon. Let’s take a look, shall we?

Minmatar Battleship bonuses (per skill level):

5% bonus to Rapid Heavy Missile, Cruise Missile, and torpedo Launcher rate of fire
7.5% bonus to Cruise Missile and Torpedo explosion velocity (originally 5%)

I’ll preface this article by stating that I don’t view the buff for the Typhoon as particularly meaningful, but a buff is welcome nonetheless. In reality, it results in a tiny (very tiny) application increase to the cruise and torpedo platforms. If only we saw a bonus to explosion radius instead of explosion velocity, but that would be silly and sliiightly OP.

Before I start with the fits I’ve devised for this sexy ship, I want to mention that I have a bias towards faster warp speeds. So most of the fits here will include a Hyperspatial Velocity Optimizer, despite the recent warp changes. If you, however, don’t mind the base warp speed that battleships provide then feel free to change it out for a rig more suitable for.


Long-Range Cruising

Before the buff, I found the cruise missile Typhoon rather lacklustre with regards to application and didn’t particularly see a strong use for cruises over other long-range DPS platforms. Especially outside of large null bloc engagements. And honestly, my opinion really hasn’t changed as the cruise missile platform has shown a minimal increase in application with and without EWAR support.

However, while the patch didn’t do much for cruise missile Typhoons, you could technically fly a cruise fit in a nano gang by foregoing tackle modules. Instead, relying on dedicated on-grid tackle and support to help apply your damage. The only issue with this is the massive delay in applied damage at longer ranges (approximately 14 seconds at 100km on a stationary target, not including the acceleration period) as well as the fact that you would struggle to receive boosts. Whereas an Oracle can apply as much instantaneous damage from over 60km for cheaper and be within range of friendly on-grid boosts.

Still, if you feel the need to launch literal space Tomahawk missiles from roughly 100km away, this fit might be your jam:

[Typhoon,  Cruise Kite Typhoon]

Nanofiber Internal Structure II
Ballistic Control System II
Damage Control II
Large Ancillary Armor Repairer, Nanite Repair Paste
Ballistic Control System II
Ballistic Control System II
Energized Adaptive Nano Membrane II

500MN Quad LiF Restrained Microwarpdrive
Medium Capacitor Booster II, Navy Cap Booster 800
Missile Guidance Computer II, Missile Precision Script
Missile Guidance Computer II, Missile Precision Script
Large Micro Jump Drive

Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Medium Energy Neutralizer II
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile

Large Polycarbon Engine Housing I
Large Polycarbon Engine Housing I
Large Hyperspatial Velocity Optimizer I


Hornet EC-300 x5
Warden II x2
Warden II x2


Quafe Zero
Standard Crash Booster

Doesn’t look too bad on paper, right? Adequate tank for a nanogang with the immense utility of a Micro Jump Drive which can be used defensively and offensively, 688 cold missile DPS with faction ammo, rising to 994 when your Wardens are out. This jumps up further to 1,171 hot with Fury Cruise Missiles. Compared to other nano DPS focused ships, it can be a little slow with Quafe Zero at 1.47km/s // 2.1km/s. There is also limited room for improvement as you’ll really struggle to be skirmish boosted while at such extreme ranges.

As previously mentioned, your DPS is also delayed a fair amount if you decide to exploit the range cruise missiles provide. Nevertheless, if you bring two or three of these to the field with a larger gang that can screen for tackle, your volleys will be glorious. It’s also quite nice being so far away from the 20 caps that land on your nanogang. Thank Fraternity.

Back to the topic of application, the graphs below express the damage numbers you’d expect out of Precision and Fury missiles alone, including Standard Crash on a range of targets. I’ve also tested a support ship being present to help with application if you have a spare alt/friend to sit in a Hyena.

Again, to stress the importance of application, this fit needs to be paired with some kind of long-range support for webs and paint and a dedicated tackle ship due to the lack of point. If you choose to forego any kind of support then the application will be absolutely abysmal and you will be laughed at.


Torpedo Supremacy

Moving onto something a little more fun and rather more dangerous, the torpedo Typhoon provides the average pilot with EVE’s version of a $20 Amsterdam special. Do you want to sit on someone’s face with your 1600mm rolled tungsten balls out and shove a beautiful amount of DPS down their throat? Yes? Well take a look at this monstrosity:

[Typhoon,  Armour Torpedo Buffer]

Ballistic Control System II
Ballistic Control System II
1600mm Steel Plates II
Damage Control II
1600mm Steel Plates II
Adaptive Nano Plating II
Adaptive Nano Plating II

500MN Y-T8 Compact Microwarpdrive
Warp Scrambler II
Target Painter II
Heavy Stasis Grappler II
Target Painter II

Torpedo Launcher II, Nova Rage Torpedo
Torpedo Launcher II, Nova Rage Torpedo
Torpedo Launcher II, Nova Rage Torpedo
Heavy Energy Neutralizer II
Torpedo Launcher II, Nova Rage Torpedo
Torpedo Launcher II, Nova Rage Torpedo
Torpedo Launcher II, Nova Rage Torpedo

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Acolyte II x5
Hammerhead II x5
Hornet EC-300 x5
Warrior II x5


Standard Crash Booster

The heavy armour torpedo Typhoon has pretty decent stats for a brawling battleship, whether you use it for solo roaming or for a kitchen sink gang on a gate. Tank-wise, you can get a comfortable 108k EHP to brick your way through a fair bit of damage. While it’s not as much of a brick as the max bulkhead Megathron or some of the crazier faction battleship fits, that’s still pretty ok.

Additionally, even without the new buff to its explosion velocity, the Typhoon was able to get reliably high DPS on a wide range of targets. Fit with two target paints (No missile guidance computers mind you, to take full effect of its role bonus), you can expect 843 cold DPS with faction, rising to 1,167 hot with Rage torpedoes when you really want to show off. Add 158 DPS from the Hammerheads and you can get a maximum theoretical damage output of 1,325 DPS on top of a utility high for a heavy neut!

To put the Typhoons abilities into perspective, the following graphs show the missile-only DPS using faction and Rage missiles on a range of targets using standard crash.

Tasty amount of damage, right? While some might prefer to active tank their battleships to try to have a longer-lasting presence during a fight, the fitting requirements of the torpedos heavily affect the Typhoon’s ability to active tank at all.

All in all, the buffer torpedo Typhoon can be a brawling beast if you want a cheap, solo roaming battleship that simply throws DPS without worrying about transversal. Talking about splurging DPS, how about those Rapid Heavies huh?


Rapid Repping

The following fit lovingly expresses the art of sitting still, popping some Exile, Hardshell, and going ham on whatever you’ve managed to lock up first. But before I go into the details, have a look at this beauty. 

[Typhoon,  Dual Rep Rapid Heavy]

Large Armor Repairer II
Ballistic Control System II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Ballistic Control System II
Large Ancillary Armor Repairer, Nanite Repair Paste

500MN Quad LiF Restrained Microwarpdrive
Heavy Stasis Grappler II
Target Painter II
Warp Scrambler II
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800

Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile
Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile
Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile
Heavy Gremlin Compact Energy Neutralizer
Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile
Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile
Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile

Large Anti-Explosive Pump I
Large Auxiliary Nano Pump I
Large Hyperspatial Velocity Optimizer I


Acolyte II x5
Hammerhead II x5
Hornet EC-300 x5
Warrior II x5


Standard Exile Booster
Standard Crash Booster
Agency 'Hardshell' TB7 Dose III

This fit can output 1,027 DPS hot plus drones, and that will be a near enough constant output between reloads if you repair during your reload cycle! If you have the chance to use Fury missiles with proper application, your paper DPS can rise up to 1,176. And trust me, you’d be surprised at how well heavy missiles can actually apply under a paint and grappler. For reference purposes, it’s also worth knowing that Rage does about 50k work of damage before you hit reload. This isn’t always going to be an issue, but might affect time to kill a tanky/repping target if you need to escape.

Armour wise, this particular Typhoon can reliably tank up to 1,028 omni DPS before running out of paste about 600 afterwards. Buffer EHP plus ancillary rep totals 104.7k EHP, making for an easy comparison to several other battleships. At that point, the Large T2 Rep is only a bonus.

Do note that as I’ve mentioned in the introduction of the article, one of the rig slots does use a hyperspatial. Additional tank rigs are a possibility, but having that extra mobility could make the difference between landing on the gate and hitting a sabre bubble at 20km. Likewise, your friends will appreciate not having to wait around too long for you.

Again, to put the Typhoons abilities into perspective, the following graphs express the typical, missile only damage output on a range of targets with Standard Crash, using faction and Fury missiles.

Talking about heavy missiles, I’ve left my favourite Typhoon fit to last, a beautifully cheap, yet timeless classic.


Party Like It’s 2007

[Typhoon,  Missile Kite]

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Damage Control II
Large Ancillary Armor Repairer, Nanite Repair Paste
Ballistic Control System II
Ballistic Control System II
Energized Adaptive Nano Membrane II

500MN Quad LiF Restrained Microwarpdrive
Heavy Capacitor Booster II, Navy Cap Booster 800
Warp Disruptor II
Federation Navy Stasis Webifier
Large Micro Jump Drive

Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile
Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile
Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile
Heavy Energy Neutralizer II
Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile
Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile
Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile

Large Hyperspatial Velocity Optimizer I
Large Polycarbon Engine Housing I
Large Polycarbon Engine Housing I


Acolyte II x5
Hammerhead II x5
Hornet EC-300 x5
Warrior II x5

This fit is an absolute baller if you can fly it properly. Drop it into the mainline DPS role of a small gang with skirmish links, some Quafe Zero and, if you’re feeling it, some Snakes and you can go silly quick. With a beautiful defensive web range of 22.1km thanks to Interdiction Manoeuvres, Ramjags just don’t even get close. Honestly, you don’t know how beautiful a battleship going 3.4km/s and shitting nearly a thousand DPS across the field actually is until you actually see it. All for a cheap price of approximately 231 million ISK plus optional implants. Bloody pennies, that is.

I do have to note, however, that this is a fairly operator skill-intensive fit to fly. Without proper situational awareness, knowledge of ship matchups, and when to be aggressive, you yourself can crash and burn just as easily. Only fly this if you are confident in your abilities with kiting and you have proper support from your nanogang. Then again, it is cheap.

Finally, here are the expected missile only damage outputs for a range of targets like before, with faction, Fury, and standard crash.


Closing Thoughts

The Typhoon in my opinion has always been capable of being a strong contender for small gangs and solo PvP. With CCP’s recent patch, it has been aided ever so slightly with an application buff but hasn’t exactly been lifted into a higher bracket in terms of viability. 

There isn’t much else to say about this ship really, other than that the Cruise variant is weaker in a small gang setting than the Rapid Heavy variant albeit with the benefit of continuous over burst DPS. But hey, extreme range needs a trade-off and it’s still possible to make it work with the right ingredients. Some of the most interesting PvP happens with weird fits, and you can always try and pull of an MJD alpha strike by timing your missiles.

Published inEVE OnlineTheorycrafting

8 Comments

  1. Rawr🐲🐊 x3😋 nuzzles how are you😉🙂 pounces on you😛 you’re😃 so😄 warm🤒😈 o3o😏 notices😯 you have a bulge🍆 o:😯😮 someone’s happy😃 ;)😉😜 nuzzles your necky wecky😈😗~ murr~ hehehe😊 rubbies👋🤚 your bulgy🍆 wolgy you’re😌 so big😯😮 :oooo rubbies👋🤚 more on your bulgy🍆 wolgy it🚫 doesn’t stop🛑 growing ·///· 😐kisses😚😘 you🙂 and lickies😝👅💦💦

    • Apparently, some of my corp members are a bit special

  2. Turduk Milante Turduk Milante

    My favorite BS, the TYPHOON. Loving your post. Best solo PvP engagements I had were in brawling Torphoons. Application definitively an issue with torps. But making a fit work is the challenge after all, right? I use a Rigor Catalyst rig to help with torp application, plus a Missile Guidance Computer with Precision script. I also carry a range script in case I want to let torps hit a bit further out. Using Crash booster to aid with hitting small stuff works great as well. Otherwise, the Typhoon is fast and maneuverable with a nano in the lows (for a BS that is). Can easily outmaneuver other BSs in hit-and-run tactics. I have not made much use of hyperspatial rigs, but could imagine that would work well in conjunction with nano/MJD to separate out a group of targets. Have to give it a go at some point. Thanks for the fitting ideas.

    Here one of my sacrifices to the almighty BOB:
    https://zkillboard.com/kill/78256813/

  3. Storm Ape Storm Ape

    Hi! Your blog is awesome. Finally started to make a bit of ISK in WH’s….

    Typhoon has always been my favorite ship, simply because of the looks of it, even more so the fleet issue due to its large drone bay. It would really be so nice, if you could have a look into the build i use for C3, and maybe some suggestions how to improve. I get DPS 1.2k, a tank DPS of 1k+ (with a bit of implants up from 950), 20 GJ/s excess without the neut. i manage to solo c3 with it (not in a corp), even the Forgotten Frontier Recursive Depot:

    [TFI c3 solo]

    Core X-Type Large Armor Repairer
    Large Ancillary Armor Repairer, Nanite Repair Paste
    Imperial Navy Energized Adaptive Nano Membrane
    Imperial Navy Energized Adaptive Nano Membrane
    Damage Control II
    Ballistic Control System II
    Ballistic Control System II

    100MN Afterburner II
    Target Painter II
    True Sansha Cap Recharger
    True Sansha Cap Recharger
    Heavy Capacitor Booster II, Navy Cap Booster 800

    Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile
    Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile
    Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile
    Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile
    Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile
    Rapid Heavy Missile Launcher II, Nova Fury Heavy Missile
    Heavy Energy Neutralizer II
    empty slot

    Capacitor Control Circuit II
    Large Auxiliary Nano Pump II
    Large Auxiliary Nano Pump I

    Caldari Navy Hornet x10
    Hammerhead II x5
    Ogre II x4

    Granted , bringing in 1B into WH is quite the risk, but hey — thats an additional layer of fun to play with !

    Kind Regards,
    Storm Ape

    • Hey, I took a look at your fit. First things first it looks like you’ve manually copied out an EFT format fit into the comments section. Did you know that Pyfa (and EVE!) will automatically create this? Check the page on this site in the top right about importing fits.

      Other than that I have to be honest and say that your fit is not great as far as PvE fits go.
      The issues here are:

        Heavy neut is suboptimal for PvE and only really used in the event that you are dropped on
        Ancil armour rep is technically a buffer module. You’ll be burning through expensive nanite paste and could get yourself killed if you run out while tanking
        Cap boosters for PvE are generally a bad idea as it means you have to take rest stops all the time to refit and you burn your profit on charges.
        You’ve got not neut resistance from batteries, that would go a long way towards making sure that you’re stable and making it take longer to neut you out.
        Your low slots are quite expensive. This is probably necessary for your fit to tank, but you would be better off considering a cheaper fit or a regular dual rep. No reason to drop over 250m ISK on bling if you don’t need to./ul>
        True Sansha cap rechargers don’t offer much past T2 and are typically only necessary if you are aiming for a very specific goal or if cap resistance is the most important thing ever (think Minokawa fit perhaps).
        Empty high slot that could be used for at the very least and auto-targeting system which would bump your number of lockable targets up by 2 or 3.
        Drone choice is a bit weird. Try and make sure you use five heavy drones to make the most use of that giant drone bay.
        100MN is completely pointless as far as C3 sites go with a battleship. You won’t burn anywhere fast or mitigate any damage. You could do a lot more with that slot.
        Missile Guidance Computer would be better than a painter in this case if only to get the range.

      Sorry for the wall of text here. I wanted to be completely honest with everything about this fit. I don’t tend to sugar coat things when it comes to theorycrafting, I’d rather people fly and use optimal fits. It’s why I so often tell people “read my blog!” when they ask me for PvE advice. I think the reason why your fit is working is purely because of the cap booster, ancil rep, and bling. If you like doing that with an expensive ship then sure, keep on going.

      I tried fiddling with your fit to make it worth using, but honestly, because it’s T1 resists and similar bonuses to a Praxis there is no reason to not just use that instead. A Praxis will have more cap, more range, more tank, similar damage and will cost you 300m ISK instead of 1b ISK. The fit for that is in my C3 How 2 Krab article. Again, sorry for the wall of text and sorry if I sound harsh!

  4. Storm Ape Storm Ape

    Amazing, thanks so much for your reply. exactly the honest and experienced tips i needed ! Well noted on PYFA import!

    1. Heavy neut is to protect from pvp interceptors only, just in case, i don’t use it against sleepers as its useless against them anyway. However, so far i always manage to escape if my d-scan picks up suspicious pvp activity. Otherwise i could switch those extra high slots with 2 x 1200mm arty? Arty’s only give a small DPS boost though.

    2. Ancil Rep and Cap Booster i activate for certain waves only, such as vs 3 x sleeper batttleships. For C2 Wormholes i switch the ancil rep with another ballistic and the cap booster with a missile guidance comp. this way i manage to blitz 7 x C2 combat sites in less then an hour.

    3. Allright, makes sense on trying to drop the bling for low slots.

    4. noted … i will drop the true sansha cap rechargers with normal T2 ones

    5. empty high slots… which modules would you have in mind?

    6. How does a mix of light and 5 x heavy drones only sound ? So i would drop the med drones….

    7. Great advise. I will try without 100mn afterburner

    A praxis is out of question for me. Its quite important for me that the time spent flying with the rustbucket of choice, is making me happy as well. And the phoon is a beauty in flying while dishing out DPS.

    I will give it a test though and reduce the bling, and build a normal phoon instead of TFI … but again so far i have probably generated 2- 3b with this phoon, so it has paid itself already.

    • Sorry for the slow reply. A few answers for some of these bits.

      In that case, the heavy neut is fine, but be wary of sabres since they will bubble you. (You could have a smartbomb to try and smartbomb the bubble off…) Alternative options include nos (you can nos sleepers for easy cap!) or auto-targeting system which increase your total targets lockable.

      This is a good drone setup for that ship. Praetors (or Wasps!) are faster and track better than Ogres.
      Hornet EC-300 x5
      Praetor II x5
      Vespa II x5

Leave a Reply

WordPress Appliance - Powered by TurnKey Linux